# Build 5.9.1 Released 01/04/2016
1. "Who accounts", used by an archon, can quickly list the account name of
each player online.
2. New Achievement event "GOTITEM", and new rewards (see new stats below
and achievements.ini)
3. New Player stats for Bonus char creation points, common skill limits
4. New Account stats for Bonus char per account, chars online, char
creation points, common skill limits
5. New Property: Prop_ItemBinder, for binding items to char, acct, clan.
How did that get missed all these years?
6. New version of Siplet (the web client). Now uses WebSockets for
streaming joy.
7. New disease: Sleepwalking. Very rare, but can be caught through extreme
fatigue.
8. New Beastmaster / Ranger skill: Animal Bonding.
9. Masonry/Construction now have their own recipe files. Not much you can
do with them, but still better than code.
10. Artisans now get bonus xp for crafting items, with some minor
anti-botting measures in.
11. Due to a strange accident, lots of Wizard-class bugs fixed. It's still
an unavailable class.
12. New Property: Prop_LotForSale, like Prop_LotsForSale, but you only have
to buy the property once.
13. New Property: Prop_RoomPlusForSale, like Prop_RoomForSale, but you are
allowed to expand it for free.
14. Prop_ReqCapacity now has a new argument to interact with
Prop_LotForSale, and special circumstances for it.
15. New property building skills: Landscaping, Excavation, and
Unknown/Unfinished skills: Welding, Irrigation
16. Lots of bugs fixed.
# Build 5.9.2 Released 02/09/2016
1. Apprentice now gets bonus common skill.
2. Prop_ItemBinder can now bind to a group.
3. POSSESS can now target a room or area
4. Can now edit recipes of Construction, Masonry, Excavation, Landscaping,
etc from CL or MG
5. Save command will now prompt for confirmation with delta message.
6. New channel flag: ACCOUNTOOCNOADMIN - for a more nuanced Account
Name-based channel
7. Metacraft can now craft everything from specific skills. See help.
8. New Chants: Bloody Water, Find Driftwood, Filter Water, Aquatic Pass,
Sense Water, Summon Coral, Flood
9. New Chants: Underwater Action, Water Hammer, Drown, Call Mate, Summon
School, High Tide, Land Lungs
10. New Chants: Reef Walking, Capsize, Feeding Frenzy, Calm Seas, Summon
Jellyfish, Flippers, Waterguard
11. New Chants: Sift Wrecks, Favorable Winds, Tide Moon, Tidal Wave,
Predict Tides, Tsunami, Whirlpool
12. New races: SmallFish, Angelfish, Merfolk, Selkie, Swordfish, Dolphin,
Seal, Walrus, Whale
13. New language: Aquan
14. New Druid Shapeshift forms: Fish and Sea Mammal (I bet you saw this
coming)
15. Archon AutoInvoke now saves settings. Default no-invoke list now in
lists.ini
16. CoffeeTable statistics will now track activity by Area also.
17. Ship Title copies can now be purchased and traded, just like land
titles.
18. CATALOG command can now be used to list categories.
19. Anchors Down on sailing ships now prevents WaterCurrent effects
(duh!)
20. Sailing Ships now get area weather messages and affects
21. Default autoreaction shopkeepers will now adjust prices based on
faction.
22. Legal system now supports punishment caps on repeat crimes.
23. New Locale type: Whirlpool.
24. Autoreaction ranges adjusted, and aggressive tagged to only affect near
levels
25. New Aggressive/MobileAgressive flag: CHECKLEVEL, see help on those
behaviors.
26. Archon wands/staffs now have GAIN ability to grant spells
27. Yet more Druid stuff: Sea Lore, Summon Chum, and Water Cover
28. New Druid sub-class: Mer (skill-only at this point, but mostly tested
and working)
29. Golem races can now see in the dark.
30. Shopkeepers will now include the size of bulk sales in devalue
rates.
31. GMODIFY change parms ADDABILITY, ADDEFFECT, ADDBEHAVIOR now support
parms in parenthesis ().
e.g. CHANGE=ADDABILITY=Prop_ReqSafePet(MSG=no!)
32. Any item can now appear 'compressed' in room desc. See item
editors.
33. Any container can have directly accessible contents. See item
editors.
34. Races now support natural immunities (mostly for disease). MG and CL
editor support added.
35. Added the rest of the Tech resource types .. mind your items with
custom resource defs!
36. Some new tech power generator types, and new fuelless engine type and
options. Also, Light Switch!
37. Internal: "ShipTech" Package renamed to "CompTech" to reflect reality
that not all components are for ships.
38. MOTD can now review previous news, and EMAIL BOX and MOTD PREVIOUS
supports message limits
39. Total Minutes played now recorded along with time for Player Leveling
Stats
40. ColorSet can be used to set any channel color now.
41. Unattackable mobs no longer count in area statistics.
42. Space Ship Shield generator done, mudgrinder and cl editor
included.
43. New resources added: salt and spice
# Build 5.9.3 Released 05/08/2016
1. Follower behavior now has a few more options.
2. STAT [MOBNAME] will now give full editor stats also, and
3. STAT [ITEMNAME/AREANAME/EXITNAME/ROOMNAME] now gives editor stats
without editing
4. New Locales: WaterSurfaceColumn and UnderWaterColumnGrid, and Salt water
varieties.
5. LIST TIMEZONES can now show all your areas grouped by common
calendar.
6. Smelting recipes are now editable from MG and CL.
7. Prop_OpenPassword can now have a language qualifier
8. LIST AREA SHOPS will now show local shop inventories with prices
9. Archon QUESTS [QUEST NAME] and LIST QUESTWINNERS can now show all
winners of quests.
10. New CHANNEL flag: NOLANGUAGE, to turn off foreign languages when using
the channel.
11. LIST QUESTNAMES can show a map between quest names (ids) and display
names.
12. LIST ABILITYDOMAINS will show a list of, well, ability domains
13. ID on private property will now show size and features, as will VIEW of
titles on shopkeepers.
14. Scripting trigger matches P syntax now truly is Precise (noteable bug
fix).
15. Conquerable will now transfer private property to conqueror, see new
OWNERSHIP flag.
16. Prop_Lot*ForSale and Prop_RoomPlus now support grid-connecting the
walls of rooms for looping.
17. New Scriptable commands: MPOLOADSHOP and MPMLOADSHOP, and funcs:
SHOPHAS, SHOPITEM, NUMITEMSSHOP
18. New Achievements trigger: CLASSLEVELSGAINED -- several more
achievements that use it also.
19. MudChat now supports talking spontaneously on a schedule, and responses
may contain scriptable funcs.
20. Trailto now accepts full tracking flag set as arguments, as well as
other new tweek settings
22. Rules for mixing races can now be tweeked a little. See ud.ini
RACEMIXING.
21. Can now add/edit items directly to shopkeeper inventory from
MUDGrinder!!!
22. New item type: GenSiegeWeapon, for combat between ships
23. New item type: GenGrapples, for creating a portal between two ship
bridges
24. New behavior: Sailor, for allowing mobs to sail and fight on the big
ships
25. New Common Skill: Siegecraft, for making siege weapons for ship
combat
25. Sailing Ship combat is in beta, see help SAILING and help SHIP
COMBAT
26. New disable flag: FOODROT for disabling the automatic raw food
rottability
# Build 5.9.4 Released 08/03/2016
1. Qualify now shows language limits
2. New Prop_NoTeleport exceptions
3. ALIAS commands now supports "noecho" prefix to prevent echos.
4. New property: Prop_HereEnabler, like the other Prop_Here* and
Prop_*Enabler props.
5. New Archon ability: Matrix Possess
6. Common Skills now support INFO argument to get info on recipe items.
7. New Area type: SubThinInstance, for making thin instance clones of
existing areas.
8. EQUIP LONG now shows all items being worn and tattoos, even at other
layers.
9. CoffeeMud now supports Twitter. See the end of the Installation
Guide.
10. Prop_StatTrainer has new parameter: BASEVALUE, for making it more
flexible.
11. Prop_StatAdjuster has new parameter: ADJMAX, for giving mobs more
POWAH!
12. New Spell: Spell_Planeshift, for going to other planes of existence
13. Prop_AbsorbDamage has several new parameters, and can now effect
rooms/areas
14. Clerics and Druids also get planar travelling spells: Plane Walking and
Planar Travel
15. New racial ability for horse-like races: Buck
16. Achievements command has lots of new options
17. The Skills Report on the Statistics MUDGrinder page can now group by
name, type, domain.
18. New Achievement trigger, FACTIONS (with an S), for counting groups of
factions.
19. Several new REMORTRETAIN options for expanding or fine tuning the
remort process.
20. New Dragonbreath parameters and types
21. Races and Clan Governments now support parameters for granted
abilities.
22. New internal mob saving throws (more damage mitigators/enhancers),
including weapon types.
23. Bunch of new races for the outer planes.
24. New Thief Skills: Superstitious, Rope Swing, Improved Boarding, Locate
Alcohol, Hold Your Liquor
25. Papermaking now supports containers, for gift bags, paper sacks,
etc.
26. MORGUE/DEATH/BODY/START rooms support levels and masks now.
27. The Swim skill, when used as a racial ability, does not have a usage
cost any more.
28. Lassos and Nets no longer do physical damage
29. Internal DB: CMCLAS field in CMCHAR table expanded to 250 chars. An
optional DB upgrade!
30. New ZapperMasks: +ISHOME -ISHOME, for masking mobs who are away from
their areas
31. Prop_*Adjuster now supports multiplying values, see help on
Prop_HaveAdjuster
32. Concierge behavior can now create portals if you want.
33. Stolen property (property taken from a home or owned ship) cannot be
sold to shopkeepers.
34. New config option and Command: NOBATTLESPAM, for getting only damage
summaries.
35. New auto-diseases: Sea Sickness, Scurvy
36. Sailing Ship now have TENDER command to extend gangplanks between
peaceful ships
37. New Skills: Sea Legs, Ride the Rigging, Belay, Buried Treasure,
Wenching
38. New Skills: Treasure Map, Walk the Plank, Sea Mapping, Plunder, Sea
Charting
39. New Skills: Dead Reckoning, Sea Navigation, Scuttle, Fence Loot, Pet
Spy
40. New Skills: Pirate Familiar, Pub Contacts, Combat Repairs, Foul Weather
Sailing
41. New Skills: Pay Off, Pet Steal, Merchant Flag, Pieces of Eight,
Articles
42. New Skills: Ramming Speed, Smuggler's Hold, Hide Ship, Intercept Ship,
Await Ship
43. New Skills: Mast Shot, Warning Shot, Silent Running, Water Tactics,
Trawling
44. New Skills: Diving, Siege Weapon Specialization, Deep Breath, Avoid
Currents
45. If it's not already obvious, new char class in beta: Pirate
46. Internal: Web Server upgraded to rev 2.4 (SSL fixes and Protocol
switching)
47. Mundane STAT command now supports HEALTH, RESISTS, ATTRIBUTES
48. New Spell: Lighthouse
49. DAYSCLANOVERTHROW separated from DAYSCLANDEATH -- see INI file.
50. New Skills: Naval Tactics, Salvaging, Sea Maneuvers, Crows Nest, Hire
Crewmember
51. New Skills: Morse Code, Stowaway
52. Can now LIST AREATYPES
53. Individual diseases can now be disabled from the DISABLE= entry in the
INI file.
54. New Commoner class in beta: Sailor
55. Patroller now works with Sailing Ships.
56. New CONFIG option: TELNET-GA, and CONFIG command can now be used to
toggle them all.
57. New Expertises: Ranged Sailing, Reduced Sailing, Power Sailing,
Extended Sailing
58. New Achievements for Pirate, Sailor, and Mer